When do clan citadels reset




















You can pay our avatars when in W66, or when in the Citadel. There is lots of oportunity for members who use the citadel to gain bonus experience when skilling, BOTH in and outside of the Citadel. Why not use it? Probably the only people not able to benefit much are those who have 99 in all skills.

Is that you? If so, you can still visit the Citadel after it "ticks" each week to help maintain it. The "tick" happens around noon GMT on Tuesdays. We are proud of our Tier 7 Citadel, and our dragon pet, named "Nogard".

We require new recruits to get Fealty3 before being promoted to their rank in our clan. We expect and appreciate ALL our Clan Membership doing their share of "capping", just to show clan loyalty.

The older Clan Members have built this Citadel, and you should feel welcome there. It is a worthwhile "gift" to new recruits. I have posted the article below. It is probably a little bit outdated as it was written in August last year, but I have gone through it and changed the most important inconsistencies.

Better here now, than buried in an old magazine issue. Oh oops! Wrong thread Opps, again MsK. It's not easy to be me: Show Liz: "There's a story behind every person.

There's a reason why they're the way they are. Think about that before you judge someone. The Wrong Chat Queen lives. Hope you're doing well in whatever you're doing. Come visit once in a while. Also, how much can the citadel upgrade? Some plots have been alot better than before.

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The kick out timer starts 3 minutes before the build tick. Build jobs are executed in the following order: Downgrades are executed, lowering or removing structures, and lowering the upkeep cost. Any upkeep owed is paid, in order of priority. Upgrades are executed, in order of priority.

This includes new structures and customisation. The move cannot be undone, nor can the tick be moved again until the new build tick has occurred. The time for the new tick is set to exactly seven days from the time the move is requested.

Moving the tick costs the same amount as the total upkeep of the citadel for a week. The cost of one week's upkeep is deducted immediately from collected resources. The visitor count is not reset. Thus a clan member visiting before the tick is moved, then again after the tick is moved, is counted twice. The amount of resources gathered by clan members is reset. Clan members may collect up to their caps again. Clan members in the citadel at the time the tick is moved must exit and re-enter to have their caps reset.

Clan members must collect enough resources before the tick is moved to upgrade or to maintain their fealty level, whichever is appropriate. If eligible, they may collect their fealty bonus again after the tick is moved. Clan members must collect enough resources after the tick is moved to upgrade or to maintain their fealty level, whichever is appropriate. Clan members should claim any eligible bonus experience from the quartermaster before the tick is moved. If they collect enough resources after the tick is moved, they may claim bonus experience again.

Trivia It was once possible for a clan to stay out of a citadel after a tick was scheduled to postpone the tick, essentially for free, possibly for weeks without risking dilapidation.



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